A downloadable game

Ashenheart is a 1940s post-cataclysm fantasy TTRPG set in a world where all life has been reborn as vessels, and where science and magic intertwined to create strange new forms.

Players play as adventurers led by the adventurer's guild, taking odd jobs, scavenging ruins, and protecting the common citizens when all else fails them---occasionally plunging themselves into deep conspiracy and mystery to save the world.

Ashenheart includes both a Mutation system and a Virtues And Neuroses system (VAN), allowing your characters to change both physically and emotionally.

Ashenheart is my first ttrpg game, and will receive updates as feedback comes in from readers and from my playtests.

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Content Warning: CW for mild descriptions of blood and also mild body horror.

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Credit to @sprintingowl on Twitter for editing and helping make this game come true!

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This little game is licensed CC-BY-SA 3.0, so that others may mod and hack it.

StatusReleased
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorSolohe4arts
GenreRole Playing
Tagsphysical-game, Tabletop, Tabletop role-playing game

Download

Download
Ashenheart UPGRADED 7.7.23a.pdf 2 MB

Comments

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Mutation system, sounds great!

(+1)

Ashenheart is a mystical science fantasy post apocalypse TTRPG. It's got a lot going on, but honestly this works in its favor.

Ashenheart's PDF is 24 pages---with a layout that I did, and so I don't feel comfortable commenting on whether it's good. Use the screenshots for reference, and decide how you feel based on those.

Setting-wise, Ashenheart is weird and vibrant. The tech level is the 1940s, but there's gods and ruined ancient cities and hell is an ocean that occasionally springs a leak into reality and people domesticate giant sea slugs. It's rad and worth your attention.

Mechanically, Ashenheart is pretty simple, but it has a few interesting twists. Default rolls are a single d10 on a chart, and lower numbers mean damage (Stress) whereas higher numbers heal you.

If you take enough Stress, you can gain Virtues or Neuroses, which let you modify future rolls. Similarly, by being exposed to the game world you can also take Mutations, which do the same.

The overall feeling is sort of a nautical divinepunk Fallout New Vegas, and I hope you'll check it out based on that alone.